Kingdoms of Amalur: Reckoning ~ Quick Demo Impressions

N7 inspired armour in Reckoning

I intend to get Mass Effect 3. Playing the demo for Kingdoms of Amalur: Reckoning unlocks an exclusive weapon and set of armour for Mass Effect 3. Therefore I played and completed the Reckoning demo.

In a nutshell – a better, more open and enjoyable Fable I, minus the humour. I initially just wanted to plough through the thing to unlock the ME3 gun, I ended up delaying the demo’s completion for some hours because I was having a fantastic time.

Another comparison is actually to a studio rather than a particular game – Platinum Games.

With Bayonetta and Vanquish the Japanese developers offered refinement and best-in-class action rather than a whole-heartedly innovative new product. The same is true here. I didn’t notice anything individually that you could describe as new – but the whole package is far greater than the sum of its parts. Oh, and just like those two games, the combat is par-excellance.

Within about 20 minutes of starting the game (the demo starts right at the beginning of the story, including character creation) I had been guided through the different armour possibilities, five-or-so distinct weapons types (which can be equipped as either a primary or secondary), the use of magic, ranged combat and lock picking. I’d also already experienced a fair bit of good guy/bad guy dialogue branching and an enormous amount of interrogation that was completely optional.

Thus, the “tutorial” section of this game is sleek, informative and enjoyable – a rare treat in gaming today.

Kingdoms of Amalur: Reckoning ~ Rogue

The twin daggers not only provide you with nible strikes in combat - but can also be used to perform a one-hit stealth kill on an unsuspecting enemy.

There is a wealth to everything in this game. There is a lot of loot, various different weapons, clothes, notes from strangers and those more familiar, shrines, statues and, happily, a balance of the sexes. The over-world is covered in plants that can be sampled for ingredients, NPCs who quite often have a quest or two for you, caves, monsters and hidden treasure – all dripping in character. Movement and combat feel like they are from an action title rather than an RPG – but the RPG remains strong. There has been no compromise.

The demo is well worth checking out if you are interested in the genre. Even if you aren’t a fan of the genre, like me, it has a fair chance of convincing you to buy the full game anyway.

If you don’t know anything about the game and you would like more description of the features, please check out this excellent article at Dealspwn:

http://www.dealspwn.com/kingdoms-amalur-reckoning-preview-molyneux-love-74591

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